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SMG sci-fi

Special thanks to Long Triệu Tử as a mentor.
Info about him https://www.artstation.com/hoanglong9923

Here is my workflow for the game. First, I make a Block out.

Here is my workflow for the game. First, I make a Block out.

Next, I add some detail to each part and create some prop

Next, I add some detail to each part and create some prop

This idea and ref from AK Elysium. I create it as the SMG version

This idea and ref from AK Elysium. I create it as the SMG version

Next, I rename each part, make a low and high version, and separate it (ensure baking is not an error) for the baking step.

Next, I rename each part, make a low and high version, and separate it (ensure baking is not an error) for the baking step.

Low poly

Low poly

About the high poly version, I used Bevel techniques to fit the low poly and changed the material to Blinn to check the high poly.

About the high poly version, I used Bevel techniques to fit the low poly and changed the material to Blinn to check the high poly.

wireframe, bake, texture

wireframe, bake, texture

And here is the result!