Special thanks to Long Triệu Tử as a mentor. Info about him https://www.artstation.com/hoanglong9923
Here is my workflow for the game. First, I make a Block out.
Next, I add some detail to each part and create some prop
This idea and ref from AK Elysium. I create it as the SMG version
Next, I rename each part, make a low and high version, and separate it (ensure baking is not an error) for the baking step.
Low poly
About the high poly version, I used Bevel techniques to fit the low poly and changed the material to Blinn to check the high poly.
wireframe, bake, texture
And here is the result!